If this option is enabled, Cinema 4D will also create a Selection tag when the material is assigned to the entire object (which would not be necessary for Cinema 4D itself). If the FBX file contains poses, this option controls whether the poses should be evaluated and, for example, imported as PLA. However, in the Cinema 4D open dialog window the *.fbx file itself must always be opened. The corresponding folder will most likely have the extension *.fpc if the FBX files come from Maya or 3D Studio Max. When doing so, note that PLA animations will be saved to separate folders and files (see also PLA to Vertex Cache).
Candy material cinema 4d series#
A series of neighboring keyframes with the same value will be reduced to the first and last keyframes of that value.Įnable this option if you want to import PLA animations within an FBX Project. This option is the same as the Clean Tracks option in the Timeline. Only MOTIONBUILDER can animate these files (see Troubleshooting). The following animation Tracks are supported:Ĭonstraints animation is not supported by the FBX SDK. If this option is disabled, grayscales will also be imported as Vertex Color tags. If this option is enabled, any vertex grayscales contained in the FBX file (i.e., a grayscale assigned to a point that, for example, is used as weighting) will be imported into Cinema 4D as a vertex map (grayscale). If this option is enabled, Vertex Colors saved in an FBX fila as a Vertex Color tag (with a correctly defined Vertex Color option) will be imported. The original Phong angle cannot be recreated but the geometry will receive the same shadows and is therefore completely modifiable (which would not be the case with a Normal tag).
Enabling the option can result in better rendering results when importing mesh from other 3D applications.Įxisting Normals will be converted to a Phong tag with edge breaks and no Normal tag will be generated. This refers to point Normals that are stored in a tag. When enabled, the deformations from the FBX file will be assumed. Otherwise only the cage object will be imported. Markers will be converted to Null objects with a corresponding color.Įnable this option if you want to import Subdivision Surfaces saved as Type Catmull-Clark (incl. Otherwise each instance will be imported as a complete polygon object. If an FBX file contains instances, these can be loaded as such if this option is enabled. The ambient color will be converted to an Environment object to allow correct import into MotionBuilder should you export the scene back to FBX later on. Directional lights will be imported as parallel lights to ensure 3ds Max files are imported correctly. Camera switchers will be converted to Stage objects with a corresponding animation track.įBX supports the following types of lights: omni, round spot and directional. The cameras will be imported as child objects of a Null object, thus allowing camera roll to be animated. If this option is enabled, any splines that are present (referred to as ,curves’ in FBX terminology) will be imported.Ĭameras are supported including the roll channel and FOV. Child objects that have the same visibility as the parent will be set to the unchanged status. Visible and invisible objects will be assigned the corresponding status via their visibility dots in the Object Manager. Meshes and the direction of polygons are also corrected to the differences between the coordinate systems into account.Įnable this option to take object visibility into account. Upon import, the active camera’s values will be used.įiles coming from a right-handed system are converted to the left-handed system used by Cinema 4D. Note that numerous render preference settings (e.g., render image rate and render resolution) will be saved as camera properties in the FBX file, i.e., an active camera is must be included when exporting to FBX (if no active camera is included, the editor camera will be used). If any of these objects are targets for a Target tag, they will replaced by a Null object that will act as the target instead.
To switch off the import of geometry objects, lights or cameras, disable the corresponding option. If the FBX file contains multiple Takes (these are equivalent to Cinema 4D Takes), they will be assigned to Takes accordingly. If the file is encrypted, you will be requested to enter a password. Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3DĬinema 4D’s FBX import filter supports the main FBX settings.